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Now is the time you’ve all been waiting for. Finally we get to the classic “first” program. Every decent programming book has a “Hello, World” program, and now we know enough to make a “Hello, World” operating system. We will create a function to print a string and use it to display our message.
It will get tedious to print one character at a time to the screen, so we’ll create a function to print a zero-terminated string to the screen. This is just a simple loop that prints all the characters in a string one at a time.
; --------------------------------------------- ; Print a null-terminated string on the screen ; --------------------------------------------- putstr: lodsb ; AL = [DS:SI] or al, al ; Set zero flag if al=0 jz putstrd ; jump to putstrd if zero flag is set mov ah, 0x0e ; video function 0Eh (print char) mov bx, 0x0007 ; color int 0x10 jmp putstr putstrd: retn
Now, a little on how to use this function. First you have to load the address of the first character of the string into the register SI. Then simply call this subroutine putstr.
You can create a string like this in your assembly file.
msg db 'Hello, World!', 0
The zero on the end adds a null terminator to the string. Then you can print the string to the screen using the following instructions.
mov si, msg ; Load address of message call putstr ; Print the message
There is just one more thing that needs to be set up before this will work. The address msg, loaded into the register SI, is actually an offset off the beginning of the segment that is pointed to by the register DS. So, before you can use the address msg, you must set up the current data segment. For now, we will use flat addressing from the bottom of physical RAM. To set the data segment to start from the bottom, set the DS register to zero. The following two instructions will do this.
xor ax, ax ; Zero out ax mov ds, ax ; Set data segment to base of RAM
Try putting all of these parts together using the boot program from Lesson 3 as a starting point. Then, using the same method described in Lesson 3, assemble your file, copy it to your floppy disk and boot with it. Have fun. If you get stuck, you can look at my solution below, but it’s no fair peeking until you’ve tried!
Once you have finished, proceed to the next lesson where we will learn how to make our operating system interactive.
;----------------------------------------------------------------------
; Hello World Operating System Boot Program
;
; Joel Gompert 2001
;
; Disclaimer: I am not responsible for any results of the use of the contents
; of this file
;----------------------------------------------------------------------
org 0x7c00 ; This is where BIOS loads the bootloader
; Execution begins here
entry:
jmp short begin ; jump over the DOS boot record data
; ----------------------------------------------------------------------
; data portion of the "DOS BOOT RECORD"
; ----------------------------------------------------------------------
brINT13Flag DB 90H ; 0002h - 0EH for INT13 AH=42 READ
brOEM DB 'MSDOS5.0' ; 0003h - OEM name & DOS version (8 chars)
brBPS DW 512 ; 000Bh - Bytes/sector
brSPC DB 1 ; 000Dh - Sectors/cluster
brResCount DW 1 ; 000Eh - Reserved (boot) sectors
brFATs DB 2 ; 0010h - FAT copies
brRootEntries DW 0E0H ; 0011h - Root directory entries
brSectorCount DW 2880 ; 0013h - Sectors in volume, < 32MB
brMedia DB 240 ; 0015h - Media descriptor
brSPF DW 9 ; 0016h - Sectors per FAT
brSPH DW 18 ; 0018h - Sectors per track
brHPC DW 2 ; 001Ah - Number of Heads
brHidden DD 0 ; 001Ch - Hidden sectors
brSectors DD 0 ; 0020h - Total number of sectors
DB 0 ; 0024h - Physical drive no.
DB 0 ; 0025h - Reserved (FAT32)
DB 29H ; 0026h - Extended boot record sig
brSerialNum DD 404418EAH ; 0027h - Volume serial number (random)
brLabel DB 'Joels disk ' ; 002Bh - Volume label (11 chars)
brFSID DB 'FAT12 ' ; 0036h - File System ID (8 chars)
;------------------------------------------------------------------------
; --------------------------------------------
; Boot program code begins here
; --------------------------------------------
; boot code begins at 0x003E
begin:
xor ax, ax ; zero out ax
mov ds, ax ; set data segment to base of RAM
mov si, msg ; load address of our message
call putstr ; print the message
hang:
jmp hang ; just loop forever.
; --------------------------------------------
; data for our program
msg db 'Hello, World!', 0
; ---------------------------------------------
; Print a null-terminated string on the screen
; ---------------------------------------------
putstr:
lodsb ; AL = [DS:SI]
or al, al ; Set zero flag if al=0
jz putstrd ; jump to putstrd if zero flag is set
mov ah, 0x0e ; video function 0Eh (print char)
mov bx, 0x0007 ; color
int 0x10
jmp putstr
putstrd:
retn
;---------------------------------------------
size equ $ - entry
%if size+2 > 512
%error "code is too large for boot sector"
%endif
times (512 - size - 2) db 0
db 0x55, 0xAA ;2 byte boot signature
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